![]() ![]() Slain enemies explode, damaging others around them.If any kill an enemy, the remaining bolts will track and go after other nearby foes. ![]() They can also summon a Death Rider that will attack enemies and boost the strength of allied undead troops.Īrchmages can store up their power when idle and then release up to three deadly bolts at once.Necromancers can create a cloud of pestilence that will slowly damage enemies.Necromancers can take downed enemies and raise them as undead that fight on your side. Dispels magic in the area and prevents enemy mages from casting spells.Hits can cause enemies to take extra damage from all attacks.These don’t travel as fast or as far as crossbow bolts, but they have a chance to stun enemies. The second possible Archers building contains tribesmen who throw axes. A falcon that increases the range of this and other nearby towers.Crossbowmen shoot a steady stream of bolts.Instead of the rangers and musketeers from Kingdom Rush, Frontiers offers up crossbow-wielding snipers that offer a balance of speed and range. A special critical hit that cuts a vital artery, causing the foe to bleed and drain health for a bit. ![]()
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